3-D PSRDnoise tutorial

Page 1 2 3 4 5 6 7

2: Closing the seam

The stretching at the equator can be fixed by making the texture "twice as wide" (scale the first texture coordinate by 2.0), and the seam where the first 2-D texture coordinate jumps from 1.0 to 0.0 can be removed by making the 2-D noise periodic with a matching repeat period. The uneven scaling with latitude and the ugly pinches at the poles remain, though.

		// Fragment shader code goes here