This is exactly the same pattern, only negative, with black and white swapped. Now, it looks a bit like flame tendrils instead. The likeness is not as apparent as for the "clouds", but simply changing the color palette makes the illusion considerably stronger.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 | varying vec2 st; uniform float time; void main( void ) { const float nscale = 4.0; vec2 v = nscale * (st-0.5); const vec2 p = vec2 (4.0, 4.0); float alpha = time; vec2 g, gsum; float warp = 0.13; // Nice "puffy clouds" warping float n = 0.0; float w = 1.0; float s = 1.0; gsum = vec2 (0.0); for ( float i = 0.0; i<5.0; i++) { n += w*psrdnoise(s*v + warp*gsum, s*p, s*alpha, g); gsum += w * g; w *= 0.5; s *= 2.0; } vec3 noisecolor = vec3 (0.5-0.4*n); gl_FragColor = vec4 (noisecolor, 1.0); } |