2-D psrdnoise in mediump

The noise function used here is mediump compatible, but mediump has its inherent flaws: the texture coordinates have reduced precision, and uniforms are also less precise. Specifically, the "time" parameter sent to the shader starts to take too large steps after a while. Plenty of things to watch out for here that are not an issue in 32-bit mode. But hey, it works! (I think?)

Frame rate: FPS