psrdnoise: 2-D demos
Various example uses of the 2-D version of psrdnoise.
Plain noise
, but periodic and with animation
A 2-D slice of 3-D noise
, shown for reference (even though this is bad practice)
Fractal sum with displacements
,
Flow Noise
style
Flames or something
Fake water waves
Blood spatter using periodic noise
Something... else
(displacements orthogonal to the gradient)